
Variable Refresh Rate support is coming to PS5 in the months ahead.
Our next PS5 and PS4 system software updates are rolling out globally today, so we wanted to provide a quick look at some of the new features. We’re also glad to share new details on Variable Refresh Rate for PS5 on HDMI 2.1-compatible TVs and PC monitors, which is planned to release in the months ahead.
New features for PS5 and PS4
Thanks to support from our beta participants, we’re introducing some fan-requested features to our global community today, like the ability to create or join Open and Closed Parties on PS5 and PS4 consoles. On PS5, we’re also bringing UI enhancements to Game Base and Trophy cards, as well as accessibility features like mono audio for headphones.
PS5 players with accounts registered to the U.S. or U.K. will be able to test drive a Voice Command (Preview) feature that lets them find and open games, apps, and settings, as well as control media playback with their voice (English language setting only).
PS5 players with accounts registered to the U.S. or U.K. will be able to test drive a Voice Command (Preview) feature that lets them find and open games, apps, and settings, as well as control media playback with their voice (English language setting only).
You can read more about these system update features here.
For a refresher on PS5 features like how to apply game presets on your console, pin videos and apps to your screen while you play, or share your screen with friends, check out the new “Pro Tips” cards in the Control Center.

PS App and PS Remote Play enhancements
Starting later today, we’re gradually rolling out the ability for PS App users to create or join Open and Closed Parties through the app as well. We’ve also updated the PS App Game Base UI to make it easier to access the Friends, Parties and messaging features, delivering a consistent player experience with PS5.
PS Remote Play mobile app users can enjoy a new “dark mode” based on their phone setting and choose from new Screen Reader languages for both iOS and Android, including Portuguese (Brazil and Portugal), Finnish, Swedish, Turkish, Greek, Thai and Chinese (traditional and simplified).
On the horizon: Variable Refresh Rate support for PS5
We’re also pleased to share that Variable Refresh Rate (VRR) is planned to release on PS5 in the coming months. On HDMI 2.1-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced. Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

As an added option, you can also choose to apply VRR to PS5 games that don’t support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Both VRR and this secondary option can be turned on or off.
Please note that results may vary depending on the TV you’re using and game you’re playing. As we get closer to the feature’s release, we’ll share more details, including some of the games that will enable VRR support through a game patch.
Our teams will continue to work hard on ways to enhance your gaming and social experiences on PlayStation, so stay tuned for more updates!
Right so its what I always feared yet expected.
No freesync support?
Sounds like it. They explicitly say HDMI 2.1 VRR and nothing else.
Yet I bet you were one of those people commenting VRR 1440 on every post on every internet site you could find…
Here you are again moaning. You lot are never happy. Ever.
What do you think freesync is lol.
VRR verbatim does what freesync advertises. You’re getting what you asked for and now your mad because they didnt slap a TM on the box.
What a disappointment. They finally announce my #1 most desired feature only for me to learn that I need to buy a new TV in order to utilize it because my 2018 Samsung has FreeSync but not HDMI 2.1. I really didn’t see this coming; thought I was in the clear.
“Our teams will continue to work hard on ways to enhance your gaming and social experiences on PlayStation”
You never started working hard; how can you continue? Can we get proof of this so-called hard working, because no one can see it, and we think you’re lying.
VRR & Freesync are the same thing. None of this makes any sense. VRR has been part of the HDMI spec since 2.0. The Xbox one x supported it.
It really makes no sense that this wasn’t there from day 1 and makes even less sense that games have to support it for it to work properly. It’s a system level function… It should work on new games and old games without issue as long as the tv or monitor supports it.
This is probably some weird faked VRR running at the software level instead of the hardware level. That’s the only explanation for a game needing to have support for it.
d0 gets it
VRR is HDMI standard for 2.1, but can function for 2.0. Freesync is amd’s software.
My guess is laziness and cost, as usual. They didn’t want to add vrr to hdmi 2.0.
@xDD90x How did you not see this coming? It was stated from before the PS5 released – it was going to support VRR using HDMI 2.1 (eventually). It’s been well documented.
How well it supports it will be interesting to see, but I bought a new TV before I got my release-day PS5 because I knew this was coming THEN. It’s been a long wait, and I’m not sure I’ll care (since enabling VRR on my TV will disable some features like variable backlighting, so I may end up with a worse picture overall…I’ll have to see when it shows up).
@FeistFan
You’re right; I should have paid better attention. I just thought that I’m safe because I knew my TV supports FreeSync. I completely glossed over the point about HDMI 2.1.
Hopefully, Sony has implemented it based on Adaptive Sync, which is the VESA standard. If they did, there’s still hope for FreeSync support because it also uses the Adaptive Sync standard. The series X supports FreeSync with HDMI 2.1, although it is listed in their official specs by name.
Exactly. WTH were they thinking not supporting VRR through HDMI 2.0?! Most of the market is still using HDMI 2.0.
Most of today’s monitors don’t have HDMI 2.1 but support VRR through 2.0.
ps5 Pro rumor is out.. late 2013, possibly ’14
2.5x performance of og ps5
📊
Make sure to pick up at least 2. Scalp one; it won’t cost you anything in the end.
actually they do work hard its just that to many requests come from playstation users around the world also evidence means nothing to a multi billion company so have fun showing evidence to them that litterally mean absolutly nothing to them my “friends” (saying my friends is me being sarcastic your honestly all jerks)
You can NOT do VRR/Freesync and HDR at 4k over HDMI 2.0
You need 2.1 for that.
You could do VRR at 4k or HDR at 4k on 2.0 but not both at the same time.
Oh wow, look at purplish… “You’re all big meanies”
Once you grow up and realize everything is not flowers and sunshine, you’ll realize all big businesses are turning towards anti-consumerism.
They don’t listen to requests from consumers, purp, we know that. The blog is here for us to vent our massive disappointment at the stupid & greedy decisions of ps. The only people speaking in defense of ps are employees, like andrewsqual & iamtylerdurden, because it’s their job.
@dutchwho
I don’t care for HDR. My monitor has a very weak HDR effect so I turn it off. You can do freesync/VRR with HDMI 2.0 so there’s no reason we can’t have it.
PS+ revamp better be significantly better than what was rumored, people are not impressed.
Base PS+: Same Price
-Online Multi-player
-PS+ Free Games
-PS+ savings and multi-player packs
-Cloud Saves
Better PS+: 80$-100$
-All Base PS+
-PS Now Games Download
-12+ New Free Games per month (3 per week)
-New Avatars for PS+
-First Party *Multi-player* Games (as sold in retail) Yes, because you want to maximize the number of players to get interested in the game.
-Abundance of Multi-player related in-game items as well as a lot of free credits for online first party games.
Such as free cars for GT7 and free credits to purchase cars.
(Also, you have to lower the price of these cars in GT7 because it is ridiculously expensive.)
High tier: 100$-120$
-Cloud Streaming PS Now.
-Full Game Trials
-Enhanced PS1/2/3/PSP games
-Full Beta access.
-Early Demos.
-Rare/Unique Cosmetic Items
-First Party Pre-order DLC included
Highest Tier (Ask whatever you believe it’s worth it.) 125$-140$ a year
-First Party Single Player Games (within a month)
-Day 1 releases of newer games (including 3rd parties)
-Earlier arrival new PS Now games (Some PS Now games arrives in this tier prior to going to the lower tier while most other PS Now games go to the Better tier)
-x2 or x4 easier grinding of games (without making the base games heavy on grinding) which includes seasonal battle passes.
Remember, the highest tier will get purchased by a lot of people, it doesn’t mean they won’t also buy the game itself.
On top of that, not all first party games sells as much as a God of War or Uncharted, having them included in this package really generates much more revenue than just selling them alone.
The latest Forza not only was the most popular one, but also sold the most in stores because more people got to play it. They bought it in store because they could play it a week before the release.
Even if the PS First Party Games aren’t Day-1, you need a higher tier and have them included withing a month. You’re not releasing a God of War every year, this year has 2 really big titles while last year had a bunch of somewhat smaller titles.
Just plan the releases of each games better to fit the budget and you’re making a ton of money from the ongoing revenue. You can ask more than what Xbox is asking for but not too much more.
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