
Montreal-based studio’s first new IP for PlayStation is a AAA multiplayer experience.
Today, I’m delighted to announce that Haven Studios is officially joining PlayStation Studios! Jade Raymond brings a wealth of experience from her industry achievements and an infectious passion for creating games, and the leadership team at Haven is an equally impressive group of industry veterans who have collaborated on some of the biggest and most beloved games and franchises that many of us still enjoy today.
We began working with Jade and her team in early 2021 when they were on the brink of announcing the formation of Haven Studios. From their first pitch, we were inspired by Haven’s vision for creating a modern multiplayer experience that brings gamers together in positive and meaningful ways. We were confident in their creative and technical expertise to deliver on such an ambitious project and were thrilled to invest in their journey developing a new, original IP for PlayStation.
We’ve had the privilege of working closely with Haven this past year and have been impressed by the studio’s growth and progress. So now, practically on the anniversary of when we made our partnership official, it’s especially exciting to formally welcome them into the PlayStation family. We can’t wait to see what the future holds for Haven Studios.
Welcome to PlayStation Studios, Haven!
One year ago this month, we embarked on a journey to start Haven Studios with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play!
Jade Raymond
We’ve made amazing progress in a short time thanks to our talented, passionate team and their exceptional contributions. We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.
Today, the Haven team begins a new phase of our journey, as part of the PlayStation Studios family. Working with Hermen, Connie Booth and the team at PlayStation over the past year has been a career highlight. SIE is a supportive partner that truly understands the creative process and what it takes to make a blockbuster AAA game. They have empowered and encouraged us to bring our bold vision to life and make our dreams come true and we could not be more thrilled about this opportunity to strengthen our partnership.
As a SIE first-party studio, we will have the opportunity to collaborate with some of the world’s most renowned development teams, including studios like Guerrilla, Naughty Dog, Media Molecule, and Insomniac Games, the creators of games that have inspired us as players and developers for years. We’re excited to learn from these world-class studios, as well as the exceptional central creative, technology and marketing teams whose expertise will enable us to deliver even better games to players.
To our Haven team – a huge thank you. It’s been one of the most rewarding years of my career – and to the players out there, we can’t wait to share more. We’re just at the beginning of what is sure to be a wondrous adventure that will span generations.
CEO and Founder, Haven Studios
C’est cool , hâte de voir le projet géniale bienvenue dans la famille
I agree.
I thought Haven and deviation were going to be test runs for potential acquisition depending on the success of their new games. The fact that Sony acquired Haven less than a year into their new project tells me that Sony is wildly impressed.
I heard that Mark Cerny is involved on the project as well so he must have confidence in both the studio and new IP. This in turn gives me confidence.
It’s exciting to see Jim Ryan continue investing into the PlayStation ecosystem and the fact that he says more acquisitions are to come even after this is spectacular to hear.
I am very thrilled to finally see a Canadian studio, French Quebec one at that, finally make it’s way to PlayStation.
Jade Raymond was part of early fantastic success, as well as late failures.
Well, you can’t be successful if you never fail. They are valuable lessons that will put you in the right track to make the best possible game yet.
That means learning from past mistakes, no broken rushed games like Assassin’s Creed Unity (Rushed because of Ubisoft executives), no terrible monetization like Star Wars Battlefront (not exactly Jade’s fault here, more the fault of marketing), a full commitment to make the best possible game (unlike Google’s commitment to Stadia).
The core game play must be extremely fun and innovative. It can’t feel clunky like Assassin’s Creed (they haven’t truly changed since AC2), sometimes you can run fluidly onto rooftops, sometimes a little grass and rock pushes you back…
Visuals are always a plus, but terrible monetization will ruin a game forever before it even becomes popular. Charging $ like an arcade just to play a game online is insanely backwards thinking, it pushes people not to play your game… The opposite would be better (free in game content to play)
I truly wish the best success for their project, make it an exciting adventure, something people will love for years to come. Show us what you’re truly made of. I know you can create something fabulous with the right team and right company.