After the Fall: the PS VR co-op shooter’s PvP Tundradome detailed

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After the Fall: the PS VR co-op shooter’s PvP Tundradome detailed

Plus a rundown of the different control methods you can enjoy when the game launches next week.

Hi everyone! TamTu from the Community team at Vertigo Games here! For After the Fall, we’re so close to launch, SO CLOSE! Being able to tell you more about the game is very exciting and we can’t wait to see you in the game when it comes out next week on December 9, so let’s jump into what this means for PlayStation VR players.

PvP deep dive

Besides the 4-player co-op PvE content that is at the core of After the Fall, we recently unveiled the “Tundradome” arena as an extra activity where players can duke it out in 4v4 Team Deathmatch PVP! We know from experience that playing with friends isn’t always peachy (I’m a pretty try-hard casual raider), so having the option to vent out any lingering frustrations is exactly what the Tundradome offers.

Welcome to the Tundradome 

Previously part of combat training, the discovery of humans being able to get revived via boosters and prolong their lives has led to a darker form of entertainment.

Whether it’s to take out frustration or relieve tensions between Harvest Runners, they are invited to keep their skills sharp against opponents that aren’t as predictable as the Snowbreed. If they dare, Runners can settle debates with live ammo in the Tundradome. Harvest Runners from all over Los Angeles gather here to test their skill and for the survivors, combatants and non-combatants alike, these neo-gladiatorial battles are the contact sport of this era.

Broadcast to the different hubs, it is flavored with spectacle, and it is a chance for Harvest Runners to become legends of the arena. 

How it works

At launch, After the Fall will launch with 2 Tundradome arenas for fast-paced player-vs-player combat in Team Deathmatch. You can jump into a lobby via the social hub’s enlisting machines either solo, where you’ll be matchmade with other players, or go in with a pre-made squad of 4 to slay against another team.

Players have full agency on how they want to fill up an 8-player lobby, be it friends-only or random players running around in our 32-player social hub. You will also be able to matchmake against Harvest Runners on other supported platforms via crossplay!

Combat

Players are stripped from their equipment and spawn each match with the basic Service Pistol. It’s then up to you to find other weapons around the map before your opponent does, to gain the advantage. Whichever team reaches the elimination target (or has the most eliminations before time runs out) wins the match!

Harvest Runners won’t be the only thing you’ll run into; Snowbreed will occasionally spawn into the maps as well, so keep your head on a swivel.

The Tundradome will be expanded upon with more modes and maps post-launch, and we hope you’ll enjoy jumping into this mode for a change of pace in After the Fall. Your feedback will be incredibly valuable to us to shape up the future of PVP in this game.

So enough about taking out other players, let’s check out how After the Fall controls on PlayStation VR to take out your enemies of both the alive and undead kind!

On PlayStation we support the PS VR Aim controller, DualShock 4 controller, and dual PlayStation Move controllers! We wanted to make sure the game is accessible as possible and support anyone’s preferred playstyle. Have a look at the control schemes: 

Post-launch, we will be tweaking the controls further based on your feedback

Looking to the future

Future updates of After the Fall will certainly involve PlayStation 5 in some form but it’s too early for us to share anything about that at this time. As we’re preparing for the December 9 launch, we are still all hands on deck to get the current release to go as smoothly as possible. We see your excitement for the title and we’re eager to face the frozen apocalypse with you next week.

Until then… stay frosty!

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10 Comments

  • The Move controllers scheme looks totally non-standard. Why you don’t just copy the “Saints & Sinners” (aka Skyrim like) type of movement scheme?

    • Absolutely, button mapping don’t look that great.

      Maybe they are trying to implement something new and more practical due to the amount of movement but i really doubt it.

  • I’m not digging the controls. Square should be to reload on all controllers.

    Moves need to use the now standard button mapping.

  • More games need to support PS VR Aim controller, so thank you for that. That’s how I’ll be playing. Can’t wait!

  • Gotta admit, the control scheme looks a bit iffy.

    Having to learn a entirely new layout thats unique when there are literally dozens of full locomotion, dual weilding games out there that have nailed the controls already.

    Ugh.. you dont have to reinvent the wheel, just tweak it… walk button is in a really weird spot.

    Let us just custom map them then please!

  • I’m confused. What kind of game is this? Is it like Firewall?

    I don’t mind when people try different control schemes, but I do love the option to customize.

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  • If you have played this on PSVR running on PS5 using the PS-Aim controller, please reply with your impressions. I would be interested for solo or co-op modes.

  • The controls are absolutely horrible, I’ve tried with the aim and the wands and there is no getting used to this….having to switch your fingers to move forward depending on your turn is annoying and I don’t myself only making right hand turns to avoid this movement mashup. I agree with the comments below a control scheme similar to Saints and Sinners or Skyrim or even Arizona Sunshine (which that even took a bit of getting used to).
    Also maybe add a controller configuration to the menu allowing players to program the buttons to fit their comfort level of play. It would certainly make the game more enjoyable.
    I have been dying for this game to launch on the PS VR and the controls are killing it for me. I even purchased the prelaunch only to play briefly and stop to go play Skyrim because the controls were so terrible.
    Please do something fast to resolve this.

  • The controls are absolutely horrible, I’ve tried with the aim and the wands and there is no getting used to this….having to switch your fingers to move forward depending on your turn is annoying and I find myself only making right hand turns to avoid this movement mashup. I agree with the comments above a control scheme similar to Saints and Sinners or Skyrim or even Arizona Sunshine (which that even took a bit of getting used to) would be better.
    Also maybe add a controller configuration to the menu allowing players to program the buttons to fit their comfort level of play. It would certainly make the game more enjoyable.
    I have been dying for this game to launch on the PS VR and the controls are killing it for me. I even purchased the prelaunch only to play briefly and stop to go play Skyrim because the controls were so terrible.
    Please do something fast to resolve this.

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